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David Kuo
David Kuo
Freelance 3D Character Artist / Illustrator
Vancouver, Canada

Summary

I am currently working as a freelance 3d Character Artist/2D Illustrator, I also have a wide range of skills to offer. The list of skills includes:

* Art direction and world creation
* Team management
* Current and next-gen characters
* Cinematic character creation
* 2D Illustrations, concept artworks
* Mobile/handheld game assets

I would like to be always updated with the new technology and be able to create some of the most amazing digital art in the near future.

Skills

Concept ArtIllustration3D ModelingCharacter ModelingDigital SculptingMarketing Illustration3D concept

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
3DCoat
3DCoat

Productions

    • Movie
      Adam - Ep 2 & 3
    • Year
      2017
    • Role
      Lead Unity Character Artist
    • Company
      OATS Studio
    • Mobile Game
      Wartide
    • Year
      2017
    • Role
      Consulting Art Director
    • Company
      Fun Plus Interactive
    • Mobile Game
      King of Avalon
    • Year
      2016
    • Role
      Studio Art Director
    • Company
      Fun Plus Interactive
    • Commercial / Advertisement
      Star Wars Commander Rogue One Trailer
    • Year
      2016
    • Role
      3D Character Artist
    • Company
      The Sequence
    • Commercial / Advertisement
      Transformers Forged to Fight Trailer
    • Year
      2016
    • Role
      3D Artist
    • Company
      The Sequence
    • Mobile Game
      Rage of Bahamut
    • Year
      2016
    • Role
      Freelance Illustrator
    • Company
      Cygames
    • Video Game
      Tomb Raider: Definitive Edition
    • Year
      2014
    • Role
      Lead Character Artist
    • Company
      United Front Games
    • Video Game
      Resident Evil: Operation Raccoon City
    • Year
      2012
    • Role
      Character Artist
    • Company
      Slant Six
    • Board & Card Games
      Hordes
    • Year
      2011
    • Role
      Freelane Illustrator
    • Company
      Privateer Press
    • Movie
      Saints Row 3 Cinematic
    • Year
      2011
    • Role
      Freelance Texture Artist for pre-rendered cinematic
    • Company
      Plastic Wax
    • Video Game
      Sleeping Dogs
    • Year
      2012
    • Role
      Senior Character Artist
    • Company
      United Front Games
    • Video Game
      Rock Band 3
    • Year
      2010
    • Role
      Outsource Instrument Artist
    • Company
      Liquid Development
    • Video Game
      Star Wars: The Old Republic
    • Year
      2011
    • Role
      Outsource Texture Artist
    • Company
      Big Sandwich Games
    • Video Game
      SOCOM: U.S. Navy SEALs Confrontation
    • Year
      2008
    • Role
      Outsource Character Artist
    • Company
      Big Sandwich Games

Experience

  • Freelance Illustrator at Bluebat Games
    Vancouver, Canada
    February 2017 - November 2017

    As director of D2W, I worked with Bluebat on multiple Casino Web Games to establish the background illustrations required for the projects.

  • Co-Founder at Wolfpack Digital
    Vancouver, Canada
    May 2020 - Present

    As a collective artists, we provide and focus on high quality character art for games.

  • Director at D2W - Draft2Wire
    Vancouver, Canada
    March 2016 - Present

    As the owner of the company I provide both concept illustrations to 3D models of various sorts.

  • Remote Character Lead Artist at Visionary Realms
    January 2018 - October 2019

    Worked as the lead character artist to establish character models for all races in the game as well as R&D for shaders along with the technical artist.

  • Lead Unity Character Artist at OATs Studio
    Richmond, Canada
    May 2017 - November 2017

    As director of D2W, I worked with OATs Studio as the Lead Unity Character Artist and focused on look dev, shader R&D and some concept development for the characters on Adam Ep 2 & 3

  • Lead 3D Prototype Artist at Mighty Canvas Concept Studio
    Vancouver, Canada
    November 2015 - Present

  • Freelance Character/Environment Prop Artist at The Sequence Group
    Vancouver, Canada
    August 2016 - February 2017

    As director of D2W, I worked as a remote freelance character artist and environment prop artist with The Sequence Group on several mobile game cinematic trailers

  • Freelance Illustrator at Cygames
    Vancouver, Canada
    January 2013 - Present

    illustrating cards in sets of 4 based on the Art Director's description and direction

  • Studio Art Director at Fun Plus
    Vancouver, Canada
    March 2014 - July 2015

    Responsible for setting high level art directions as well as managing teams in both Vancouver and Beijing.

  • Zbrush Instructor at Think Tank Training Center
    Vancouver, Canada
    November 2011 - January 2013

    Teaching the fundamentals of Zbrush interface as well as sculpting to help the students kick start their high-resolution mesh creation in both character and environment.

  • Senior Character Artist at United Front Games
    Vancouver, Canada
    July 2011 - March 2014

    Responsible for full next-gen character creation including weighting, importing and exporting of the assets

  • Character Artist at Slant Six Games
    Vancouver, Canada
    August 2010 - July 2011

    Responsible for full next-gen character creation from modeling to map generations and texturing

  • Freelance Illustrator at Privateer Press
    Vancouver, Canada
    March 2010 - July 2011

    Responsible for illustrations of their designed characters for collectible books

  • 3D Artist at Big Sandwich Games
    Vancouver, Canada
    March 2008 - January 2010