I am currently working as a freelance 3d Character Artist/2D Illustrator, I also have a wide range of skills to offer. The list of skills includes:
* Art direction and world creation
* Team management
* Current and next-gen characters
* Cinematic character creation
* 2D Illustrations, concept artworks
* Mobile/handheld game assets
I would like to be always updated with the new technology and be able to create some of the most amazing digital art in the near future.
As director of D2W, I worked with Bluebat on multiple Casino Web Games to establish the background illustrations required for the projects.
As a collective artists, we provide and focus on high quality character art for games.
As the owner of the company I provide both concept illustrations to 3D models of various sorts.
Worked as the lead character artist to establish character models for all races in the game as well as R&D for shaders along with the technical artist.
As director of D2W, I worked with OATs Studio as the Lead Unity Character Artist and focused on look dev, shader R&D and some concept development for the characters on Adam Ep 2 & 3
As director of D2W, I worked as a remote freelance character artist and environment prop artist with The Sequence Group on several mobile game cinematic trailers
illustrating cards in sets of 4 based on the Art Director's description and direction
Responsible for setting high level art directions as well as managing teams in both Vancouver and Beijing.
Teaching the fundamentals of Zbrush interface as well as sculpting to help the students kick start their high-resolution mesh creation in both character and environment.
Responsible for full next-gen character creation including weighting, importing and exporting of the assets
Responsible for full next-gen character creation from modeling to map generations and texturing
Responsible for illustrations of their designed characters for collectible books