I was honored to work with some of the top talents in the industry at OATS VFX on Adam - The Prophet.
A big part of my job was look dev and texturing (tweaks and real-time map authoring) for the characters as the Unity Character Lead.
The character model of The Prophet was produced by the super talented Ian Spriggs then the assets including textures get passed onto me for Unity look development and final texture tweaks (fitted for real-time pipeline and Unity rendering)
Cloth work was done by Sean Fradsen before I worked on the look dev in Unity. As the cloth texturing was based on high res scanned tiling swatches, I add and finalized the dirt map in Unity to complete the look.
I then worked very closely with the amazing shader engineer John Parsaie and provided feed backs on the visuals for the R&D of skin and eye shaders as part of the look development to get as close to pre-computed rendering as possible for the final film.
ADAM: Episode 3